Physics Engine
Custom 2D physics engine in C++ with SFML. Features rigid body dynamics, SAT collision detection, and impulse-based resolution.
view on github ->2D physics engine built from scratch in C++ with SFML for rendering.
Features
- Rigid body dynamics - Mass, inertia, friction, and restitution
- Multiple shapes - Boxes, circles, triangles, and arbitrary convex polygons
- SAT collision - Separating Axis Theorem for polygon-polygon detection
- Impulse-based resolution - Friction with Coulomb’s model, angular impulses for rolling
- Spatial partitioning - Grid-based broad phase for performance